<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Game AI on CloudNeutral</title><link>https://blog.cloudneutral.se/tags/game-ai/</link><description>Recent content in Game AI on CloudNeutral</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 10 Oct 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://blog.cloudneutral.se/tags/game-ai/index.xml" rel="self" type="application/rss+xml"/><item><title>Shortest Path Algorithms: Dijkstra, A* and Pathfinding in Games</title><link>https://blog.cloudneutral.se/shortest-path-algorithms/</link><pubDate>Thu, 28 Apr 2022 00:00:00 +0000</pubDate><guid>https://blog.cloudneutral.se/shortest-path-algorithms/</guid><description>A visual walkthrough of Dijkstra&amp;#39;s algorithm and A* search, with Java implementations and a practical Arma 3 pathfinding example.</description></item></channel></rss>